Academics launch computer games pupils can play in lessons

The 3.2 Million Euro No-One Left Behind initiative in Britain, Austria and Spain, is providing students with the opportunity to use a simple coding template to create a game for the computer, smartphone, or tablet. The two and a half year project has added the building of these games to the…

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San Diego County District Develops New Teaching Methods to Utilize Classroom Technology

Oceanside Unified School District, like many others, has begun using tablets and mobile devices as educational tools. One main point about integrating the technology was that the focus was not only on using the technology to create projects and conduct research, but on making sure the devices fully enhanced the…

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Teacher takes classroom tech to new levels

Robyn Torry, a second grade teacher at Queen Elizabeth School in Lloydminster, Alberta, has been recognized as an Apple Distinguished Educator for integrating iPads into her classroom curriculum. Torry describes using the iPads as “an engaging way to learn,” and her students have worked on numerous creative projects using the iMovies…

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Why playing is the future of learning

The use of games and game mechanics in a non-gaming environment, known as “gamification”, has become a popular practice for problem solving in a number of fields, particularly in education. The use of gamification in schools and businesses has produced very positive outcomes and developers are working to improve this…

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Nigeria: Standards for Information Technology Education Underway

National standards for IT education for students and teachers at all levels are soon to be implemented in Nigeria according to Supervising Minister of Education, Chief Nyesom Wike. These standards will address the problems that have been holding Nigeria back in the field of Information Technology, such as low bandwidth and…

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