Why playing is the future of learning

brainly.ph

The use of games and game mechanics in a non-gaming environment, known as “gamification”, has become a popular practice for problem solving in a number of fields, particularly in education. The use of gamification in schools and businesses has produced very positive outcomes and developers are working to improve this practice so that schools can integrate games and the logic used behind gaming into their curriculum. The website Brainly has developed several unique games and educational resources to help students in school and believes that gamification in education can strongly benefit students’ learning and studying habits. Brainly has over 26 million users over 35 countries and is continuing to grow.

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About Jeffrey Wiener

Jeffrey Wiener is an artist, technologist, entrepreneurial adventurer, and CEO of Young Mind Interactive - a publisher dedicated to creating new and effective Digital Learning Tools for people who want to learn.

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